Wednesday, April 28, 2010

Movement and Explosions!

So I decided to change the movement of "bomber man" to a more grid like movement. This solves the problem of planting bombs in between walls and what not. As for explosions, every time a bomb explodes, a 5 new explosions are created, forming a "+" shape with a new explosion in each grid square. Now I'm trying to figure out how to tell the explosions not to draw over walls. Im attempting to do this without collision detection b/c since everything is in a grid, I know where everything is.

1 comment:

  1. Yes, that is definitely one of the advantages of a grid-based game! It simplifies quite a bit. Keep it up!

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