Thursday, April 22, 2010
Over the last few days I worked on collision detection between the player and the walls. I wanted to use a different kind of code from the one used in the arenaGame but after a little bit of experimenting, I found I couldn't create a better way of collision detection and movement; therefore I fell back to the original code. Next, Im trying to make sure that when a bomb is dropped, it's placed right next to a box, not in between two or whatever. Now that i think about it, it should probably be the same thing for the player.