Wednesday, May 12, 2010
One of the hardest thing I've had to deal with is creating the AI for the enemy player. Yesterday, I was finally able to make the "baddy" interact with the walls and dWalls. Right now, every 50 loops, the baddy picks a random direction and moves that way. If he runs into a dWall, he drops a bomb. This is obviously not the most efficient way of doing it, but theres not much else I can do right now.